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面书号 2025-01-06 17:03 11
在这个纷繁复杂的世界里,命运如同一条未知的河流,时而平静,时而激荡。掌握改命的三种方式,或许能解锁人生新篇章,探寻那些隐藏在命运深处的秘密。
In this complex world, fate is like an unknown river, sometimes calm and sometimes turbulent. Mastering the three ways to change one's fate may unlock a new chapter in life, and explore those secrets hidden deep within the fabric of destiny.
1. 鸟儿站在风雨飘摇的树枝上,不会害怕摔下来,那是因为它相信自己飞翔的能力。
1. The bird stands on the swaying branch amidst the storm, not fearing a fall, because it believes in its ability to fly.
2. “但与此同时,作为一名玩家和创作者,我又喜欢与不可避免的死亡进行斗争时的那种痛苦感。某些 游戏 不给你任何选择,你知道角色不得不死去,但仍然会想尽办法逆天改命这类体验往往会给玩家留下刻骨铭心的记忆,很长时间都不会遗忘。”
2. "But at the same time, as a player and a creator, I also enjoy the pain of struggling against the inevitable death. Some games don't give you any choice, you know the character has to die, but you still want to try every means to alter the fate. This kind of experience often leaves players with unforgettable memories that will not be forgotten for a long time."
3. “好吧,最近我经常跟一个心爱的NPC角色互动,唯一奖励就是让他的脸上露出笑容。这个NPC是Supergiant Games的 游戏 《黑帝斯》里的无名英雄——Zagreus的粉丝。”
3. "Alright, recently I've been frequently interacting with a beloved NPC character, and the only reward is seeing a smile on his face. This NPC is a fan of the unnamed hero, Zagreus, from the game 'Hades' by Supergiant Games."
4. “几个月前我第一次玩《到家》,当时我总是尽量为那些自己从来没有见过的人着想。”
4. "A few months ago, it was my first time playing 'Home,' and I always tried my best to think about those people I had never seen before."
5. “在极乐竞技场的人群中,那位粉丝只是个没有姓名的形象。其他人都举着横幅站在看台上,为我的对手忒修斯和牛头人助威,只有他给我加油。他穿了件和我相同颜色的衣服,拿着一张小小的横幅坐在前排,横幅上还印着我的头像忒修斯和牛头人都很难对付,但只要能看到坐在看台上的那位粉丝,我就觉得这一切是值得的。”
5. "Amid the crowd in the Elysian Colosseum, the fan was just an anonymous figure. The others were holding banners and cheering for my opponent, Theseus and the Minotaur, while only he was cheering for me. He wore a shirt of the same color as mine, held a small banner with my portrait, and sat in the front row. The banner also featured images of Theseus and the Minotaur, both of whom are formidable opponents. Yet, just by seeing that fan sitting in the stands, I felt that all of this was worthwhile."
6. “例如在《瘟疫传说:无罪》的开头部分,主角阿米西亚和父亲德·卢恩公爵,还有她的爱犬里昂一起在森林开始了旅途。阿米西亚接受挑战,其中的任务之一是猎杀一头野猪。遗憾的是,那头野猪逃走了,里昂循着气味紧追不舍,却最终被瘟疫鼠吸入地下。”
6. "For example, in the beginning of 'Plague Inc.: Onyx', the main characters, Amicia and her father, Duke de Roon, as well as her beloved dog, Lyon, set out on a journey together in the forest. Amicia accepts the challenge, one of the tasks being to hunt a wild boar. Unfortunately, the wild boar escaped, and Lyon chased after the scent relentlessly, only to eventually be pulled into the ground by the plague rats."
7. “我甚至决定弄个备份存档,使用作弊码来获取 游戏 里的所有物品,希望其中就有那家伙的钱包,然而除了那个之外没有别的钱包了当然,在古早 游戏 中,这种现象也很普遍,NPC可能会通过对话告诉玩家一些事,却没有任何其他对话来对玩家的进度进行评价。在我的记忆中,后来就再也没玩过《荒野兵器2》,因为我对不能将钱包还给那个没有姓名的NPC感到生气——它明明就在我的道具栏里!”
7. "I even decided to make a backup archive, using a cheat code to get all the items in the game, hoping that the wallet of that guy might be among them. However, there was no other wallet apart from that one, of course. In early games, this phenomenon was also very common. NPCs might tell players something through dialogue, but there were no other dialogues to evaluate the player's progress. In my memory, I haven't played 'Wild Arms 2' again since, because I was angry that I couldn't return the wallet to that nameless NPC—it was clearly in my inventory!"
8. Lucas Pope是独立 游戏 界的一位传奇人物,开发过《请出示证件》和《奥伯拉·丁的回归》。他的新作是《火星午夜后》(Mars After Midnight)。
8. Lucas Pope is a legendary figure in the indie gaming scene, having developed " Papers, Please " and " Return of the Obra Dinn ". His latest work is "Mars After Midnight".
9. “1998年的动作 游戏 《神偷:黑暗计划》带来了一种非常好的二分法:你既可以杀死所有敌人,也可以选择击倒敌人,把他们放进壁橱或其他地方。这逐渐变成了一种普遍的玩法风格,很多玩家都和我一样走极端,尝试在那款 游戏 里不杀任何人通关。”
9. "The 1998 action game 'Thief: The Dark Project' introduced a very good binary choice: you can either kill all enemies or choose to knockout enemies and put them in a wardrobe or other places. This gradually became a common gameplay style, with many players, like me, going to extremes to try and complete the game without killing anyone."
10. David Bedard曾是一位3A 游戏 营销顾问,如今在Sweet Baby公司担任自由叙事设计师。
10. David Bedard was once a 3A game marketing consultant and is now a freelance narrative designer at Sweet Baby company.
11. 怎么做都无法拯救自己的爱犬,在后续剧情里,阿米西亚会想起它
11. No matter what she tries, she can't save her beloved dog, and in the subsequent plot, Amicia will remember it.
12. 后来小野二郎开了自己的寿司店,因为非常曼妙的口味,客源爆棚,供不应求。他被称为日本的寿司之王,享誉全世界。
12. Later, Nonaka Jiro opened his own sushi shop, which, due to its exquisite taste, attracted a flood of customers, creating a situation of high demand and insufficient supply. He is known as the King of Sushi in Japan and enjoys worldwide acclaim.
13. “PS时代的另一款JRPG《幻想水浒传2》又不太一样。里面有两座叫Ryube和Toto的小村庄,在 游戏 开始几个小时后,大反派摧毁了那两个地方。当时我已经从村子里招募了一些NPC,但我仍然对他们很有感情——虽然那里已经没有任何秘密或有意义的互动。每当完成一条主线剧情后,我就会花些时间再次造访村庄(如果没有传送技能和必要物品,可能需要耗费30分钟),看看村庄被反派袭击后留下的残骸。”
13. "Another JRPG from the PS era, 'Xuanhuan Shuihu Zhuan 2', is a bit different. It features two small villages named Ryube and Toto. Hours after the game begins, the big villain destroys those two places. At that time, I had already recruited some NPCs from the villages, and I still had strong feelings for them—although there were no secrets or meaningful interactions left there. After completing a main storyline, I would spend some time revisiting the villages again (it might take 30 minutes if there are no teleportation skills and necessary items), to see the ruins left by the villain's attack."
14. “我绝对是个非常重视NPC角色的玩家。我从来没玩过含有永久死亡设定的当代‘火焰纹章’ 游戏 ,很可能永远都不会,也不愿让角色在战斗中死去,即便知道他们在战斗结束后都能回来。”
14. "I am absolutely a player who values NPC characters very much. I have never played a contemporary 'Fire Emblem' game with a permadeath setup, and it's very likely that I will never play one. I do not want my characters to die in battles, even though I know they will come back after the battle ends."
15. 跟凯莉差不多的还有《黑暗之魂》中“赞美太阳”的索拉尔。在整个“黑暗之魂”系列中,拯救索拉尔是最棘手、最让人困惑的支线之一,但仍然有很多玩家会那样做。为什么?为什么玩家愿意历尽艰险,耗费大量精力去救一个根本不存在的人?
15. Similar to Kelly is Soral, known as "The Praise of the Sun" from the "Dark Souls" game. Throughout the "Dark Souls" series, rescuing Soral is one of the most challenging and confusing side quests, yet many players still choose to do so. Why? Why are players willing to go through hardships and spend a great deal of effort to save someone who doesn't even exist?
16. “他打晕了女仆,然后把她扔到靠右边卧室的地板上。离开房间前,他又看了那名女仆几秒钟,心里很可能在想‘我不能随便扔下这个可怜的女孩’。于是他又抱起来放在床上,然后等守卫回来,用催眠飞镖击中守卫,把守卫也放到床上。‘至少这对夫妻会一起醒来了。’”
16. "He knocked out the maid and then threw her onto the floor of the bedroom on the right. Before leaving the room, he looked at the maid for a few seconds, probably thinking to himself, 'I can't just leave this poor girl lying here.' So he picked her up again and placed her on the bed, then waited for the guard to return, used a hypnotic dart to knock out the guard, and put the guard on the bed as well. 'At least the couple will wake up together.'"
17. 与其被生活逼着吃无穷无尽的苦,不如主动吃一定的苦,去创造一个精彩的未来。
17. It's better to actively endure certain hardships rather than be forced to endure endless suffering by life, in order to create a spectacular future.
18. “我觉得开发商似乎构建了一种存放敌人的机制,让玩家可以处理被击倒的守卫,然后又把它做进了‘拯救醉酒同伴’的任务中。就个人而言,我认为这种设计确实很棒。”
18. "I feel like the developers have created a mechanism to store enemies, allowing players to deal with knocked-down guards, and then they've integrated it into the 'Rescue Drunk Comrade' quest. Personally, I think this design is indeed great."
19. “毕竟爱德华·尼格玛是个守信的人,既然他说会一直待在那里,直到我解答城市里的所有谜语,那么只要我再也不解答任何谜语,他就永远逃不掉了我敢打赌,如果我现在查看那份旧存档,他还被锁在地下舱里。最妙的是,这让我感觉自己真的变成了蝙蝠侠,聪明地战胜了一个恶棍!谢谢你,谜语人。如果你想吃点心,请务必告诉我。”
19. "Edward Nygma is a man of his word, after all. Since he said he would stay there until I solved all the riddles in the city, then as long as I never solve another riddle again, he will never escape. I dare say, if I were to check that old archive right now, he would still be locked away in the underground chamber. The best part is, it makes me feel like I'm really becoming Batman, cleverly defeating a villain! Thank you, Riddler. If you feel like a snack, please do let me know."
20. “在这之后,那名玩家又毫无悔意地杀死了楼里所有的人。”
20. "After that, the player killed everyone in the building again without any remorse."
21. 原作者:Grace Curtis
21. Original Author: Grace Curtis
22. Amy-Leigh Shaw擅长为影视剧和 游戏 做编剧,如今她供职于Rocksteady Studios,正在开发一款新的“自杀小队” 游戏 。
22. Amy-Leigh Shaw is skilled in writing scripts for movies, TV series, and games. Currently, she works at Rocksteady Studios, where she is developing a new "Suicide Squad" game.
23. 马克·吐温曾说:“在形象上下的功夫,会给你的学识、资历和教养点上传神的一笔。”
23. Mark Twain once said, "The effort put into the image will add a touch of divinity to your knowledge, qualifications, and upbringing."
24. “创伤只是人生中的一部分,但有时创伤、恐惧和惊骇可能会占据我们的生活,而片刻宁静就能构成漫画的一页我希望这些宁静时刻能够引发大家的共鸣,让人们明白自己并不孤单。所以,我的真正目的并不是拯救任何人,而是反思、承认和尊重其他人的存在。”
24. "Trauma is only a part of life, but sometimes trauma, fear, and horror can take over our lives, and a moment of tranquility can make up a page of a comic. I hope that these moments of tranquility can resonate with everyone and make people realize that they are not alone. Therefore, my true purpose is not to save anyone, but to reflect, acknowledge, and respect the existence of others."
25. 此后,杨澜非常用心整理自己的形象,不管何时何地,必须让自己衣着得体,干净大方,精气神饱满。
25. Subsequently, Yang Lan has been very careful in maintaining her image, ensuring that she is always dressed appropriately, clean, and elegant, with a full of vitality and spirit.
26. “此时玩家仍然用弩箭指着他俩的头,却突然大声喊道:‘等等,那是一对年轻夫妻?’他犹豫了很长时间后说:‘我不能杀死一对年轻夫妇’”
26. "At this moment, the player still aimed his crossbow at their heads, but suddenly shouted out loud, 'Wait, isn't that a young couple?' After hesitating for a long time, he said, 'I can't kill a young couple.'"
27. 积土成山,风雨兴焉,积水成源,蛟龙生焉,积善成德,而神明自得,圣心备焉。故不积跬步,无以至千里。不积小流,无以成江海。
27. Accumulating soil forms a mountain, and with the rise of storms, dragons are born; accumulating water forms a source, and from it, dragons are born; accumulating good deeds forms virtue, and the divine and celestial are thereby obtained, and the sacred mind is complete. Therefore, without accumulating small steps, one cannot reach a thousand miles. Without accumulating small streams, one cannot form a river or a sea.
28. 与其训练1000种招式,不如把一种招式训练1000次。精益求精,坚持不懈,深挖职业护城河,才能应对时代的变化无穷。
28. It is better to train one technique 1000 times than to train 1000 different techniques. To pursue excellence, to persevere, and to deeply cultivate your professional moat, is the only way to adapt to the endless changes of the times.
29. “经过一场特别艰苦的战斗之后,谜语人让自己周围出现了一个巨大的激光盒子,他宣布:‘够了!蝙蝠侠,只要你解答这座城市里的所有谜语,我就会和你战斗,但不是现在!’然后他就把自己锁在了一间地下舱里。我关掉主机,因为我认为从叙事角度来讲,我已经完成100%通关,抓住了谜语人。”
29. "After a particularly grueling battle, the Riddler summoned a massive laser box around himself, declaring, 'Enough! Batman, if you solve all the riddles in this city, I will fight with you, but not now!' Then he locked himself in a subterranean chamber. I turned off the mainframe, because from a narrative standpoint, I believe I've completed 100% of the game and captured the Riddler."
30. “这个问题确实勾起了我的一些回忆。为了拯救某个心爱的朋友,寻找可能改变朋友命运的替代路径,我曾经无数次重新加载 游戏 ,或者跳到更早的存档点。当然,虽然许多 游戏 提供多结局和不同的叙事线,但你有时仍然不得不接受现实:无论你做什么,某些结果永远不会改变。”
30. "This question indeed brought back some memories. In order to save a beloved friend and seek alternative paths that might change the friend's destiny, I have reloaded the game countless times or skipped to earlier save points. Of course, although many games offer multiple endings and different narrative lines, you sometimes still have to accept reality: no matter what you do, certain outcomes will never change."
31. “与赢得成功相比,对抗不可避免的失败更让我难忘。就算注定会遭遇失败,你的努力仍然不会白费。就像希腊神话中的悲剧人物西西弗斯,你为 游戏 角色倾注的 情感 和关怀至关重要,即便你无法改变他们的命运。”
31. "Compared to achieving success, the struggle against the inevitable failure is what I remember most vividly. Even if you are destined to face failure, your efforts will not be in vain. Just like the tragic figure Sisyphus in Greek mythology, the emotions and care you invest in your game character are crucial, even if you cannot change their destiny."
32. 如果随心所欲,很多玩家的 游戏 结局会很悲伤。在《质量效应2》的最终任务中,可能大部分船员都死了,凯莉还是第一个。查看攻略才发现,如果想拯救所有人,唯一的办法是将与同伴的关系拉到满级,将飞船升到最高级别,并让队友们尽快撤离……回到起点,又花了30个小时,就可以做到这一切,然后你可以安慰自己这么做是值得的,虽然你知道,目标只有一个,那就是救下凯莉。
32. If one does as one wishes, the game endings for many players would be quite sad. In the final mission of "Mass Effect 2," it's possible that most of the crew perished, with Kelly being the first to go. It was only by consulting the guide that I realized the only way to save everyone was to max out the relationships with the companions, upgrade the ship to its highest level, and have the teammates evacuate as soon as possible... Back to the starting point, it took another 30 hours to achieve all this, and then you could comfort yourself with the thought that it was worth it, even though you knew that the only goal was to save Kelly.
33. 没有任何事情是可以一蹴而就的,没有任何成绩是能够一步到位的。路虽远,行则必至。事虽难,做则必成。
33. Nothing can be achieved overnight, and no achievement can be reached in one step. As long as the path is long, it will be reached by walking. As long as the task is difficult, it will be accomplished by doing.