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《魔兽世界经典怀旧服:重温经典语录,MP3收藏必备!》

面书号 2025-01-16 17:45 7


在古老的魔法世界中,一段尘封的传说缓缓揭开。它,如同时间的沙漏,承载着无尽的智慧与力量。今日,让我们一同踏上这段探寻之旅,聆听(魔典世界经典语录mp3)的神秘旋律,感受那穿越时空的古老智慧。

In the ancient world of magic, an age-old legend slowly unfolds. It, like an hourglass of time, carries endless wisdom and power. Today, let us embark on this journey of exploration together, listen to the mysterious melody of (Classic Quotes from the Magic Codex mp3), and feel the ancient wisdom that transcends time.

1. 燃烧吧,凡人,为你的罪恶付出代价!

1. Burn, mortal, and pay the price for your sins!

2. 叛徒?其实我才是被背叛的人!

2. Traitor? In fact, I am the one who has been betrayed!

3. 我会继续学习。

3. I will continue to study.

4. 谁需要朋友,赞吉尔自己交朋友。

4. Whoever needs friends, Zang吉尔 himself makes friends.

5. 该死的家伙,我会让你痛苦的。

5. Damned fellow, I'll make you suffer.

6. 欢迎来到这场盛宴,我的朋友。来吧,死亡派对!

6. Welcome to this feast, my friend. Come on, the party of death!

7. 在上周淹没其服务器的猛攻之后,还有多少玩家坚持使用Classic。游戏总监IonHazzikostas在发布之前接受了我的采访时表示,暴雪希望每个服务器在游戏发布几周后就会落到一个“层”的玩家身上-几千个。这可能需要建立更多的服务器-暴雪已成群结队-但它表明在某些服务器的发布日,预期玩家的长期人口只有十分之一或更少。

7. After the fierce attack that flooded its servers last week, how many players are still sticking with Classic? Game Director IonHazzikostas said during an interview prior to the release that Blizzard wants each server to reach a "layer" of players—thousands—within a few weeks after the game is released. This might require establishing more servers—Blizzard has been forming groups for it—but it indicates that on the release day of some servers, the expected long-term population of players is only one-tenth or even less.

8. 我们被袭击了。杀光他们。

8. We were attacked. Kill them all.

9. white main:;复活吧,我的勇士!

9. White main: Arise, my valiant warrior!

10. 你好,朋友,你想要什么?

10. Hello, friend, what do you want?

11. 你们这些旱鸭子比我想象的要强大得多。看来我得更认真了。

11. You swimmers are much stronger than I imagined. It seems I need to take it more seriously.

12. 我发现自己在做现代魔兽世界中从未做过的事情,我的重点始终是升级和最大化。我很享受在十年之内第一次练级的过程。它在测试中很有趣,但在现场比赛中表现更好。这是因为,对于每一个需要杀戮的撞击和服务器队列以及缓慢产生的命名暴徒,我身边都有一群玩家,坦率地说,这是我在游戏中见过的最好的伙伴永远。

12. I found myself doing things in the modern World of Warcraft that I had never done before, and my focus was always on leveling up and maximizing. I really enjoyed the leveling process for the first time in ten years. It was fun in the tests, but it performed even better in live competitions. This is because, for every necessary killing blow and server queue as well as the slowly spawning named marauders, there was a group of players around me, and to be honest, this is the best group of companions I have ever seen in the game.

13. 尘归尘,土归土。

13. Dust to dust, ashes to ashes.

14. 对于一款完全基于漫步记忆的游戏来说,这似乎是正确的。尽管如此,对于那些坚持这条良好实施路径的人来说,还有独特的奖励。其中一些是他们会遇到的球员。

14. For a game that is entirely based on the Walking Memory, this seems to be the right approach. Nevertheless, there are unique rewards for those who stick to this well-implemented path. Some of these are the players they will encounter.

15. 这种受欢迎程度的一个原因是魔兽世界为这种类型带来的可访问性。所有的东西都从感叹号到任务提供者的头上-因此玩家不必与每一个NPC交谈以找出哪些人有任务-这个想法可以通过执行任务来平衡,而不是无休止地磨“一遍又一遍地杀死怪物,帮助推动全新的MMO玩家进入魔兽世界的爱心怀抱。游戏的鲜艳色彩和温和的卡通美学有助于强调开放性,任何人都可以玩的概念,以及他们玩过的游戏。

15. One reason for its popularity is the accessibility that World of Warcraft brings to this genre. Everything is from exclamation marks to the heads of the quest givers - so players don't have to talk to every NPC to find out who has quests - this idea can be balanced through completing tasks, rather than endlessly grinding through the repetitive "kill monsters over and over again, helping to push new MMORPG players into the loving embrace of World of Warcraft. The game's bright colors and gentle cartoon aesthetics help to emphasize the openness, the concept that anyone can play, and the games they have played.

16. 如果我们不是痛苦的奴隶,那我们是什么?

16. If we are not slaves to suffering, then what are we?

17. 怀特曼复活了莫格莱尼(著名的狗男女)

17. Whitman resurrected Mogleny (the famous dog and slut).

18. 在我面前没有秘密。

18. There are no secrets before me.

19. 哈卡再也不能束缚我了。我终于可以安息了。

19. Haka can no longer bind me. I can finally rest in peace.

20. 是的,任务内容与现代游戏大致相同,但多年来真正改造了许多区域,重新发现这些旧任务在很多情况下都是怀旧之情。十字路口的大片草地和无蹄的zhevra跑者,以及在西部荒野中的“你不能只拉一个”迪菲亚匪徒和豺狼人的藏品,在大灾变和其他扩张后来遭受的蹂躏之后,这是一个受欢迎的景象。那些区域。

20. Yes, the content of the tasks is roughly the same as modern games, but over the years, it has truly transformed many areas, and rediscovering these old tasks often brings a sense of nostalgia. The large meadows at the crossroads and the hoofless zhevra runners, as well as the "You can't just pull one" Darnassian bandits and werewolves' collections in the Western Wastes – after being ravaged in the aftermath of the Great Disaster and other expansions, this is a welcome sight. Those areas.

21. 给我一个真正的挑战!

21. Give me a real challenge!

22. 炸药,多点炸药,我要多点炸药!

22. Explosives, more explosives, I need more explosives!

23. 你的儿子为荣誉而战。他死得很壮烈,应该以壮烈的方式安葬。

23. Your son fought for honor. He died heroically, and should be buried in a heroic manner.

24. ldquo没有人生来就是杰出的。

24. "No one is born to be outstanding."

25. 我是一个被遗忘的人。

25. I am a forgotten person.

26. 34岁部落罪大恶极,书多得写不完。

26. At 34, the tribe's crimes are heinous, and there are so many books that they can't be written out.

27. “魔兽世界经典”与2006年的原版“魔兽世界”版本112相同,正如开发者-出版商暴雪可以管理的那样。虽然它在魔兽世界的现代引擎上运行,但你在玩游戏时从来都不知道:关于体验的一切都与13年前的游戏几乎完全一致。

27. "World of Warcraft Classic" is identical to the original "World of Warcraft" version 1.12 from 2006, as the developer-publisher Blizzard can manage. Although it runs on the modern engine of World of Warcraft, you never know while playing: everything about the experience is almost completely consistent with the game from 13 years ago.

28. 但#nochangesClassic方法已迅速成为模因,真正脱颖而出。关于原始游戏的任何内容都没有被愚弄-或“方便起来”,用一个短语来表达-给你提升到60级。实现本身是黄油顺利的;剩下的大部分错误都是原创的,故意留在游戏中,现在是“预期的行为”。只有围绕游戏的框架-发送Battlenet耳语,应用程序启动器本身和类似家具的能力-给予任何这不是2006年的线索。

28. But the #nochangesClassic method has quickly become a meme, truly standing out. No content from the original game has been dumbed down - or "dumbed up," as the phrase goes - to get you to level 60. The implementation itself is smooth as butter; most of the remaining errors are original, deliberately left in the game, and are now "expected behavior." Only the framework around the game - the ability to send Battlenet whispers, the application launcher itself, and similar amenities - give any hint that this isn't from 2006.

29. 经典中的人比香草人更好。他们可能必须成功,在游戏中取得成功,或者他们现在是成年人,回忆当时人们有多好,然后达到那个(部分想象的)标准。但最终结果是WoWClassic本周成为了一个非常棒的地方。

29. People in the classics are better than the vanilla people. They may have to succeed, achieve success in the game, or they are now adults, recalling how good people were back then, and then reach that (partly imaginary) standard. But in the end, WoW Classic has become a very cool place this week.

30. 欢迎来到萨拉莫。你是来帮助联盟的吗?

30. Welcome to Salamo. Are you here to help the alliance?

31. 那时候,魔兽世界是一个开创性的粉碎。它彻底改变了西方的大型多人在线游戏,在EverQuest时代,观众从未超过50万。母公司Activision-Blizzard并没有公布当前的魔兽争霸订阅数字,但是当他们确实从10-12百万的辉煌时期下降时,大多数估计都将它们排在七位数之内。发布15年后,“魔兽世界”依然强势增长。

31. Back then, World of Warcraft was a groundbreaking smash. It completely transformed the Western massive multiplayer online gaming landscape, with audiences never exceeding 500,000 during the EverQuest era. The parent company, Activision-Blizzard, did not disclose the current subscription numbers for World of Warcraft, but most estimates place them within the seven-digit range when they indeed fell from their peak of 10-12 million. Fifteen years after its release, "World of Warcraft" continues to grow strong.

32. 这是游戏中人们的排队,耐心等待轮到杀死DunMorough的GriknirCold。Mears是数千名在北美和欧洲地区的各种服务器上看到类似线路的人之一。Twitter上有一堆这些截图。我从未在“魔兽争霸”中见过那种合作或游戏玩法。对于那些说“看起来,人们又恢复了他们在香草中的方式再好”的人,我会告诉你:我玩过香草魔兽。很多。太多了。这永远不会发生。

32. This is the queue of people in the game, patiently waiting for their turn to kill GriknirCold in DunMorough. Mears is one of the thousands who have seen similar lines on various servers in North America and Europe. There are plenty of these screenshots on Twitter. I have never seen that kind of cooperation or gameplay in "Warcraft." To those who say, "It looks like people are going back to the vanilla way, which is great," I would tell you: I have played vanilla Warcraft. A lot. Too much. That will never happen.

33. 希瓦拉尔,让我感受你的愤怒!(Shivaral是巨魔崇拜的虎神)

33. Shivaral, let me feel your anger! (Shivaral is the tiger deity worshipped by the ogre cult)

34. 我们牛头人总是对地球母亲充满敬意。

34. We bovines always hold the Mother Earth in deep respect.